zig/lib/std/build/WriteFileStep.zig
Andrew Kelley d29871977f remove redundant license headers from zig standard library
We already have a LICENSE file that covers the Zig Standard Library. We
no longer need to remind everyone that the license is MIT in every single
file.

Previously this was introduced to clarify the situation for a fork of
Zig that made Zig's LICENSE file harder to find, and replaced it with
their own license that required annual payments to their company.
However that fork now appears to be dead. So there is no need to
reinforce the copyright notice in every single file.
2021-08-24 12:25:09 -07:00

117 lines
3.9 KiB
Zig

const std = @import("../std.zig");
const build = @import("../build.zig");
const Step = build.Step;
const Builder = build.Builder;
const fs = std.fs;
const warn = std.debug.warn;
const ArrayList = std.ArrayList;
const WriteFileStep = @This();
pub const base_id = .write_file;
step: Step,
builder: *Builder,
output_dir: []const u8,
files: std.TailQueue(File),
pub const File = struct {
source: build.GeneratedFile,
basename: []const u8,
bytes: []const u8,
};
pub fn init(builder: *Builder) WriteFileStep {
return WriteFileStep{
.builder = builder,
.step = Step.init(.write_file, "writefile", builder.allocator, make),
.files = .{},
.output_dir = undefined,
};
}
pub fn add(self: *WriteFileStep, basename: []const u8, bytes: []const u8) void {
const node = self.builder.allocator.create(std.TailQueue(File).Node) catch unreachable;
node.* = .{
.data = .{
.source = build.GeneratedFile{ .step = &self.step },
.basename = self.builder.dupePath(basename),
.bytes = self.builder.dupe(bytes),
},
};
self.files.append(node);
}
/// Gets a file source for the given basename. If the file does not exist, returns `null`.
pub fn getFileSource(step: *WriteFileStep, basename: []const u8) ?build.FileSource {
var it = step.files.first;
while (it) |node| : (it = node.next) {
if (std.mem.eql(u8, node.data.basename, basename))
return build.FileSource{ .generated = &node.data.source };
}
return null;
}
fn make(step: *Step) !void {
const self = @fieldParentPtr(WriteFileStep, "step", step);
// The cache is used here not really as a way to speed things up - because writing
// the data to a file would probably be very fast - but as a way to find a canonical
// location to put build artifacts.
// If, for example, a hard-coded path was used as the location to put WriteFileStep
// files, then two WriteFileSteps executing in parallel might clobber each other.
// TODO port the cache system from stage1 to zig std lib. Until then we use blake2b
// directly and construct the path, and no "cache hit" detection happens; the files
// are always written.
var hash = std.crypto.hash.blake2.Blake2b384.init(.{});
// Random bytes to make WriteFileStep unique. Refresh this with
// new random bytes when WriteFileStep implementation is modified
// in a non-backwards-compatible way.
hash.update("eagVR1dYXoE7ARDP");
{
var it = self.files.first;
while (it) |node| : (it = node.next) {
hash.update(node.data.basename);
hash.update(node.data.bytes);
hash.update("|");
}
}
var digest: [48]u8 = undefined;
hash.final(&digest);
var hash_basename: [64]u8 = undefined;
_ = fs.base64_encoder.encode(&hash_basename, &digest);
self.output_dir = try fs.path.join(self.builder.allocator, &[_][]const u8{
self.builder.cache_root,
"o",
&hash_basename,
});
// TODO replace with something like fs.makePathAndOpenDir
fs.cwd().makePath(self.output_dir) catch |err| {
warn("unable to make path {s}: {s}\n", .{ self.output_dir, @errorName(err) });
return err;
};
var dir = try fs.cwd().openDir(self.output_dir, .{});
defer dir.close();
{
var it = self.files.first;
while (it) |node| : (it = node.next) {
dir.writeFile(node.data.basename, node.data.bytes) catch |err| {
warn("unable to write {s} into {s}: {s}\n", .{
node.data.basename,
self.output_dir,
@errorName(err),
});
return err;
};
node.data.source.path = fs.path.join(
self.builder.allocator,
&[_][]const u8{ self.output_dir, node.data.basename },
) catch unreachable;
}
}
}