zig/lib/libc/include/powerpc-linux-any/asm/ps3fb.h
Andrew Kelley 19eaf54bc9 update libc linux headers to v5.16-rc3
* Add missing Linux headers. Closes #9837
 * Update existing headers to latest Linux.
 * Consolidate headers that are the same for multiple Zig target CPU
   architectures. For example, Linux has only an x86 directory for both
   x86_64 and x86 CPU architectures. Now Zig only ships an x86 directory
   for Linux headers, and will emit the proper corresponding -isystem
   flags.
 * tools/update-linux-headers.zig is now available for upgrading to
   newer Linux headers, and the update process is now documented on the
   wiki.
2021-11-29 18:05:11 -07:00

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C
Vendored

/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
/*
* Copyright (C) 2006 Sony Computer Entertainment Inc.
* Copyright 2006, 2007 Sony Corporation
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published
* by the Free Software Foundation; version 2 of the License.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef _ASM_POWERPC_PS3FB_H_
#define _ASM_POWERPC_PS3FB_H_
#include <linux/types.h>
#include <linux/ioctl.h>
/* ioctl */
#define PS3FB_IOCTL_SETMODE _IOW('r', 1, int) /* set video mode */
#define PS3FB_IOCTL_GETMODE _IOR('r', 2, int) /* get video mode */
#define PS3FB_IOCTL_SCREENINFO _IOR('r', 3, int) /* get screen info */
#define PS3FB_IOCTL_ON _IO('r', 4) /* use IOCTL_FSEL */
#define PS3FB_IOCTL_OFF _IO('r', 5) /* return to normal-flip */
#define PS3FB_IOCTL_FSEL _IOW('r', 6, int) /* blit and flip request */
#ifndef FBIO_WAITFORVSYNC
#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) /* wait for vsync */
#endif
struct ps3fb_ioctl_res {
__u32 xres; /* frame buffer x_size */
__u32 yres; /* frame buffer y_size */
__u32 xoff; /* margine x */
__u32 yoff; /* margine y */
__u32 num_frames; /* num of frame buffers */
};
#endif /* _ASM_POWERPC_PS3FB_H_ */