mirror of
https://github.com/ziglang/zig.git
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119 lines
4.7 KiB
Zig
119 lines
4.7 KiB
Zig
// SPDX-License-Identifier: MIT
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// Copyright (c) 2015-2021 Zig Contributors
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// This file is part of [zig](https://ziglang.org/), which is MIT licensed.
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// The MIT license requires this copyright notice to be included in all copies
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// and substantial portions of the software.
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const std = @import("../std.zig");
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const assert = std.debug.assert;
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const mem = std.mem;
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const Allocator = std.mem.Allocator;
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/// This allocator takes an existing allocator, wraps it, and provides an interface
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/// where you can allocate without freeing, and then free it all together.
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pub const ArenaAllocator = struct {
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allocator: Allocator,
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child_allocator: *Allocator,
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state: State,
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/// Inner state of ArenaAllocator. Can be stored rather than the entire ArenaAllocator
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/// as a memory-saving optimization.
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pub const State = struct {
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buffer_list: std.SinglyLinkedList([]u8) = @as(std.SinglyLinkedList([]u8), .{}),
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end_index: usize = 0,
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pub fn promote(self: State, child_allocator: *Allocator) ArenaAllocator {
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return .{
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.allocator = Allocator{
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.allocFn = alloc,
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.resizeFn = resize,
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},
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.child_allocator = child_allocator,
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.state = self,
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};
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}
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};
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const BufNode = std.SinglyLinkedList([]u8).Node;
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pub fn init(child_allocator: *Allocator) ArenaAllocator {
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return (State{}).promote(child_allocator);
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}
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pub fn deinit(self: ArenaAllocator) void {
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var it = self.state.buffer_list.first;
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while (it) |node| {
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// this has to occur before the free because the free frees node
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const next_it = node.next;
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self.child_allocator.free(node.data);
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it = next_it;
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}
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}
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fn createNode(self: *ArenaAllocator, prev_len: usize, minimum_size: usize) !*BufNode {
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const actual_min_size = minimum_size + (@sizeOf(BufNode) + 16);
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const big_enough_len = prev_len + actual_min_size;
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const len = big_enough_len + big_enough_len / 2;
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const buf = try self.child_allocator.allocFn(self.child_allocator, len, @alignOf(BufNode), 1, @returnAddress());
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const buf_node = @ptrCast(*BufNode, @alignCast(@alignOf(BufNode), buf.ptr));
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buf_node.* = BufNode{
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.data = buf,
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.next = null,
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};
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self.state.buffer_list.prepend(buf_node);
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self.state.end_index = 0;
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return buf_node;
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}
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fn alloc(allocator: *Allocator, n: usize, ptr_align: u29, len_align: u29, ra: usize) ![]u8 {
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const self = @fieldParentPtr(ArenaAllocator, "allocator", allocator);
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var cur_node = if (self.state.buffer_list.first) |first_node| first_node else try self.createNode(0, n + ptr_align);
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while (true) {
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const cur_buf = cur_node.data[@sizeOf(BufNode)..];
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const addr = @ptrToInt(cur_buf.ptr) + self.state.end_index;
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const adjusted_addr = mem.alignForward(addr, ptr_align);
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const adjusted_index = self.state.end_index + (adjusted_addr - addr);
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const new_end_index = adjusted_index + n;
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if (new_end_index <= cur_buf.len) {
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const result = cur_buf[adjusted_index..new_end_index];
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self.state.end_index = new_end_index;
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return result;
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}
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const bigger_buf_size = @sizeOf(BufNode) + new_end_index;
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// Try to grow the buffer in-place
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cur_node.data = self.child_allocator.resize(cur_node.data, bigger_buf_size) catch |err| switch (err) {
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error.OutOfMemory => {
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// Allocate a new node if that's not possible
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cur_node = try self.createNode(cur_buf.len, n + ptr_align);
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continue;
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},
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};
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}
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}
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fn resize(allocator: *Allocator, buf: []u8, buf_align: u29, new_len: usize, len_align: u29, ret_addr: usize) Allocator.Error!usize {
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const self = @fieldParentPtr(ArenaAllocator, "allocator", allocator);
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const cur_node = self.state.buffer_list.first orelse return error.OutOfMemory;
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const cur_buf = cur_node.data[@sizeOf(BufNode)..];
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if (@ptrToInt(cur_buf.ptr) + self.state.end_index != @ptrToInt(buf.ptr) + buf.len) {
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if (new_len > buf.len)
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return error.OutOfMemory;
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return new_len;
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}
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if (buf.len >= new_len) {
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self.state.end_index -= buf.len - new_len;
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return new_len;
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} else if (cur_buf.len - self.state.end_index >= new_len - buf.len) {
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self.state.end_index += new_len - buf.len;
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return new_len;
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} else {
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return error.OutOfMemory;
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}
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}
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};
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