zig/lib/std/rand/ziggurat.zig
Andrew Kelley d29871977f remove redundant license headers from zig standard library
We already have a LICENSE file that covers the Zig Standard Library. We
no longer need to remind everyone that the license is MIT in every single
file.

Previously this was introduced to clarify the situation for a fork of
Zig that made Zig's LICENSE file harder to find, and replaced it with
their own license that required annual payments to their company.
However that fork now appears to be dead. So there is no need to
reinforce the copyright notice in every single file.
2021-08-24 12:25:09 -07:00

175 lines
4.5 KiB
Zig

// Implements ZIGNOR [1].
//
// [1]: Jurgen A. Doornik (2005). [*An Improved Ziggurat Method to Generate Normal Random Samples*]
// (https://www.doornik.com/research/ziggurat.pdf). Nuffield College, Oxford.
//
// rust/rand used as a reference;
//
// NOTE: This seems interesting but reference code is a bit hard to grok:
// https://sbarral.github.io/etf.
const std = @import("../std.zig");
const math = std.math;
const Random = std.rand.Random;
pub fn next_f64(random: *Random, comptime tables: ZigTable) f64 {
while (true) {
// We manually construct a float from parts as we can avoid an extra random lookup here by
// using the unused exponent for the lookup table entry.
const bits = random.int(u64);
const i = @as(usize, @truncate(u8, bits));
const u = blk: {
if (tables.is_symmetric) {
// Generate a value in the range [2, 4) and scale into [-1, 1)
const repr = ((0x3ff + 1) << 52) | (bits >> 12);
break :blk @bitCast(f64, repr) - 3.0;
} else {
// Generate a value in the range [1, 2) and scale into (0, 1)
const repr = (0x3ff << 52) | (bits >> 12);
break :blk @bitCast(f64, repr) - (1.0 - math.f64_epsilon / 2.0);
}
};
const x = u * tables.x[i];
const test_x = if (tables.is_symmetric) math.fabs(x) else x;
// equivalent to |u| < tables.x[i+1] / tables.x[i] (or u < tables.x[i+1] / tables.x[i])
if (test_x < tables.x[i + 1]) {
return x;
}
if (i == 0) {
return tables.zero_case(random, u);
}
// equivalent to f1 + DRanU() * (f0 - f1) < 1
if (tables.f[i + 1] + (tables.f[i] - tables.f[i + 1]) * random.float(f64) < tables.pdf(x)) {
return x;
}
}
}
pub const ZigTable = struct {
r: f64,
x: [257]f64,
f: [257]f64,
// probability density function used as a fallback
pdf: fn (f64) f64,
// whether the distribution is symmetric
is_symmetric: bool,
// fallback calculation in the case we are in the 0 block
zero_case: fn (*Random, f64) f64,
};
// zigNorInit
fn ZigTableGen(
comptime is_symmetric: bool,
comptime r: f64,
comptime v: f64,
comptime f: fn (f64) f64,
comptime f_inv: fn (f64) f64,
comptime zero_case: fn (*Random, f64) f64,
) ZigTable {
var tables: ZigTable = undefined;
tables.is_symmetric = is_symmetric;
tables.r = r;
tables.pdf = f;
tables.zero_case = zero_case;
tables.x[0] = v / f(r);
tables.x[1] = r;
for (tables.x[2..256]) |*entry, i| {
const last = tables.x[2 + i - 1];
entry.* = f_inv(v / last + f(last));
}
tables.x[256] = 0;
for (tables.f[0..]) |*entry, i| {
entry.* = f(tables.x[i]);
}
return tables;
}
// N(0, 1)
pub const NormDist = blk: {
@setEvalBranchQuota(30000);
break :blk ZigTableGen(true, norm_r, norm_v, norm_f, norm_f_inv, norm_zero_case);
};
const norm_r = 3.6541528853610088;
const norm_v = 0.00492867323399;
fn norm_f(x: f64) f64 {
return math.exp(-x * x / 2.0);
}
fn norm_f_inv(y: f64) f64 {
return math.sqrt(-2.0 * math.ln(y));
}
fn norm_zero_case(random: *Random, u: f64) f64 {
var x: f64 = 1;
var y: f64 = 0;
while (-2.0 * y < x * x) {
x = math.ln(random.float(f64)) / norm_r;
y = math.ln(random.float(f64));
}
if (u < 0) {
return x - norm_r;
} else {
return norm_r - x;
}
}
const please_windows_dont_oom = std.Target.current.os.tag == .windows;
test "normal dist sanity" {
if (please_windows_dont_oom) return error.SkipZigTest;
var prng = std.rand.DefaultPrng.init(0);
var i: usize = 0;
while (i < 1000) : (i += 1) {
_ = prng.random.floatNorm(f64);
}
}
// Exp(1)
pub const ExpDist = blk: {
@setEvalBranchQuota(30000);
break :blk ZigTableGen(false, exp_r, exp_v, exp_f, exp_f_inv, exp_zero_case);
};
const exp_r = 7.69711747013104972;
const exp_v = 0.0039496598225815571993;
fn exp_f(x: f64) f64 {
return math.exp(-x);
}
fn exp_f_inv(y: f64) f64 {
return -math.ln(y);
}
fn exp_zero_case(random: *Random, _: f64) f64 {
return exp_r - math.ln(random.float(f64));
}
test "exp dist sanity" {
if (please_windows_dont_oom) return error.SkipZigTest;
var prng = std.rand.DefaultPrng.init(0);
var i: usize = 0;
while (i < 1000) : (i += 1) {
_ = prng.random.floatExp(f64);
}
}
test "table gen" {
if (please_windows_dont_oom) return error.SkipZigTest;
_ = NormDist;
}