zig/lib/std/builtin.zig
2019-12-05 17:37:29 -05:00

455 lines
14 KiB
Zig

pub usingnamespace @import("builtin");
/// Deprecated: use `std.Target.Os`.
pub const Os = std.Target.Os;
/// Deprecated: use `std.Target.Arch`.
pub const Arch = std.Target.Arch;
/// Deprecated: use `std.Target.Abi`.
pub const Abi = std.Target.Abi;
/// Deprecated: use `std.Target.ObjectFormat`.
pub const ObjectFormat = std.Target.ObjectFormat;
/// Deprecated: use `std.Target.SubSystem`.
pub const SubSystem = std.Target.SubSystem;
/// `explicit_subsystem` is missing when the subsystem is automatically detected,
/// so Zig standard library has the subsystem detection logic here. This should generally be
/// used rather than `explicit_subsystem`.
/// On non-Windows targets, this is `null`.
pub const subsystem: ?SubSystem = blk: {
if (@hasDecl(@This(), "explicit_subsystem")) break :blk explicit_subsystem;
switch (os) {
.windows => {
if (is_test) {
break :blk SubSystem.Console;
}
if (@hasDecl(root, "main") or
@hasDecl(root, "WinMain") or
@hasDecl(root, "wWinMain") or
@hasDecl(root, "WinMainCRTStartup") or
@hasDecl(root, "wWinMainCRTStartup"))
{
break :blk SubSystem.Windows;
} else {
break :blk SubSystem.Console;
}
},
else => break :blk null,
}
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const StackTrace = struct {
index: usize,
instruction_addresses: []usize,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const GlobalLinkage = enum {
Internal,
Strong,
Weak,
LinkOnce,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const AtomicOrder = enum {
Unordered,
Monotonic,
Acquire,
Release,
AcqRel,
SeqCst,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const AtomicRmwOp = enum {
Xchg,
Add,
Sub,
And,
Nand,
Or,
Xor,
Max,
Min,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Mode = enum {
Debug,
ReleaseSafe,
ReleaseFast,
ReleaseSmall,
};
pub const TypeId = @TagType(TypeInfo);
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const TypeInfo = union(enum) {
Type: void,
Void: void,
Bool: void,
NoReturn: void,
Int: Int,
Float: Float,
Pointer: Pointer,
Array: Array,
Struct: Struct,
ComptimeFloat: void,
ComptimeInt: void,
Undefined: void,
Null: void,
Optional: Optional,
ErrorUnion: ErrorUnion,
ErrorSet: ErrorSet,
Enum: Enum,
Union: Union,
Fn: Fn,
BoundFn: Fn,
ArgTuple: void,
Opaque: void,
Frame: void,
AnyFrame: AnyFrame,
Vector: Vector,
EnumLiteral: void,
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Int = struct {
is_signed: bool,
bits: comptime_int,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Float = struct {
bits: comptime_int,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Pointer = struct {
size: Size,
is_const: bool,
is_volatile: bool,
alignment: comptime_int,
child: type,
is_allowzero: bool,
/// The type of the sentinel is the element type of the pointer, which is
/// the value of the `child` field in this struct. However there is no way
/// to refer to that type here, so we use `var`.
sentinel: var,
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Size = enum {
One,
Many,
Slice,
C,
};
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Array = struct {
len: comptime_int,
child: type,
/// The type of the sentinel is the element type of the array, which is
/// the value of the `child` field in this struct. However there is no way
/// to refer to that type here, so we use `var`.
sentinel: var,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const ContainerLayout = enum {
Auto,
Extern,
Packed,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const StructField = struct {
name: []const u8,
offset: ?comptime_int,
field_type: type,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Struct = struct {
layout: ContainerLayout,
fields: []StructField,
decls: []Declaration,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Optional = struct {
child: type,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const ErrorUnion = struct {
error_set: type,
payload: type,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Error = struct {
name: []const u8,
value: comptime_int,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const ErrorSet = ?[]Error;
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const EnumField = struct {
name: []const u8,
value: comptime_int,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Enum = struct {
layout: ContainerLayout,
tag_type: type,
fields: []EnumField,
decls: []Declaration,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const UnionField = struct {
name: []const u8,
enum_field: ?EnumField,
field_type: type,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Union = struct {
layout: ContainerLayout,
tag_type: ?type,
fields: []UnionField,
decls: []Declaration,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const CallingConvention = enum {
Unspecified,
C,
Cold,
Naked,
Stdcall,
Async,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const FnArg = struct {
is_generic: bool,
is_noalias: bool,
arg_type: ?type,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Fn = struct {
calling_convention: CallingConvention,
is_generic: bool,
is_var_args: bool,
return_type: ?type,
args: []FnArg,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const AnyFrame = struct {
child: ?type,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Vector = struct {
len: comptime_int,
child: type,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Declaration = struct {
name: []const u8,
is_pub: bool,
data: Data,
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Data = union(enum) {
Type: type,
Var: type,
Fn: FnDecl,
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const FnDecl = struct {
fn_type: type,
inline_type: Inline,
calling_convention: CallingConvention,
is_var_args: bool,
is_extern: bool,
is_export: bool,
lib_name: ?[]const u8,
return_type: type,
arg_names: [][]const u8,
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Inline = enum {
Auto,
Always,
Never,
};
};
};
};
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const FloatMode = enum {
Strict,
Optimized,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Endian = enum {
Big,
Little,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const OutputMode = enum {
Exe,
Lib,
Obj,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const LinkMode = enum {
Static,
Dynamic,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const Version = struct {
major: u32,
minor: u32,
patch: u32,
};
/// This data structure is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const CallOptions = struct {
modifier: Modifier = .auto,
stack: ?[]align(std.Target.stack_align) u8 = null,
pub const Modifier = enum {
/// Equivalent to function call syntax.
auto,
/// Asserts that the function call will not suspend. This allows a
/// non-async function to call an async function.
no_async,
/// The function call will return an async function frame instead of
/// the function's result, which is expected to then be awaited.
/// This is equivalent to using the `async` keyword in front of function
/// call syntax.
async_call,
/// Prevents tail call optimization. This guarantees that the return
/// address will point to the callsite, as opposed to the callsite's
/// callsite. If the call is otherwise required to be tail-called
/// or inlined, a compile error is emitted instead.
never_tail,
/// Guarantees that the call will not be inlined. If the call is
/// otherwise required to be inlined, a compile error is emitted instead.
never_inline,
/// Guarantees that the call will be generated with tail call optimization.
/// If this is not possible, a compile error is emitted instead.
always_tail,
/// Guarantees that the call will inlined at the callsite.
/// If this is not possible, a compile error is emitted instead.
always_inline,
/// Evaluates the call at compile-time. If the call cannot be completed at
/// compile-time, a compile error is emitted instead.
compile_time,
};
};
/// This function type is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const PanicFn = fn ([]const u8, ?*StackTrace) noreturn;
/// This function is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub const panic: PanicFn = if (@hasDecl(root, "panic")) root.panic else default_panic;
/// This function is used by the Zig language code generation and
/// therefore must be kept in sync with the compiler implementation.
pub fn default_panic(msg: []const u8, error_return_trace: ?*StackTrace) noreturn {
@setCold(true);
switch (os) {
.freestanding => {
while (true) {
@breakpoint();
}
},
.wasi => {
std.debug.warn("{}", msg);
_ = std.os.wasi.proc_raise(std.os.wasi.SIGABRT);
unreachable;
},
.uefi => {
// TODO look into using the debug info and logging helpful messages
std.os.abort();
},
else => {
const first_trace_addr = @returnAddress();
std.debug.panicExtra(error_return_trace, first_trace_addr, "{}", msg);
},
}
}
const std = @import("std.zig");
const root = @import("root");