zig/lib/compiler_rt/umodti3.zig

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const std = @import("std");
const builtin = @import("builtin");
const udivmod = @import("udivmod.zig").udivmod;
const common = @import("common.zig");
pub const panic = common.panic;
comptime {
if (common.want_windows_v2u64_abi) {
@export(__umodti3_windows_x86_64, .{ .name = "__umodti3", .linkage = common.linkage, .visibility = common.visibility });
} else {
@export(__umodti3, .{ .name = "__umodti3", .linkage = common.linkage, .visibility = common.visibility });
}
}
pub fn __umodti3(a: u128, b: u128) callconv(.C) u128 {
var r: u128 = undefined;
_ = udivmod(u128, a, b, &r);
return r;
}
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const v2u64 = @Vector(2, u64);
fn __umodti3_windows_x86_64(a: v2u64, b: v2u64) callconv(.C) v2u64 {
var r: u128 = undefined;
_ = udivmod(u128, @bitCast(u128, a), @bitCast(u128, b), &r);
return @bitCast(v2u64, r);
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}