mirror of
https://github.com/ziglang/zig.git
synced 2024-12-02 18:12:34 +00:00
99 lines
3.8 KiB
Zig
99 lines
3.8 KiB
Zig
const std = @import("../std.zig");
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const assert = std.debug.assert;
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const mem = std.mem;
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const Allocator = std.mem.Allocator;
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/// This allocator takes an existing allocator, wraps it, and provides an interface
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/// where you can allocate without freeing, and then free it all together.
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pub const ArenaAllocator = struct {
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allocator: Allocator,
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child_allocator: *Allocator,
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state: State,
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/// Inner state of ArenaAllocator. Can be stored rather than the entire ArenaAllocator
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/// as a memory-saving optimization.
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pub const State = struct {
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buffer_list: std.SinglyLinkedList([]u8) = @as(std.SinglyLinkedList([]u8), .{}),
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end_index: usize = 0,
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pub fn promote(self: State, child_allocator: *Allocator) ArenaAllocator {
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return .{
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.allocator = Allocator{
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.reallocFn = realloc,
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.shrinkFn = shrink,
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},
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.child_allocator = child_allocator,
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.state = self,
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};
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}
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};
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const BufNode = std.SinglyLinkedList([]u8).Node;
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pub fn init(child_allocator: *Allocator) ArenaAllocator {
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return (State{}).promote(child_allocator);
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}
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pub fn deinit(self: ArenaAllocator) void {
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var it = self.state.buffer_list.first;
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while (it) |node| {
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// this has to occur before the free because the free frees node
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const next_it = node.next;
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self.child_allocator.free(node.data);
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it = next_it;
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}
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}
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fn createNode(self: *ArenaAllocator, prev_len: usize, minimum_size: usize) !*BufNode {
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const actual_min_size = minimum_size + @sizeOf(BufNode);
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const big_enough_len = prev_len + actual_min_size;
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const len = big_enough_len + big_enough_len / 2;
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const buf = try self.child_allocator.alignedAlloc(u8, @alignOf(BufNode), len);
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const buf_node_slice = mem.bytesAsSlice(BufNode, buf[0..@sizeOf(BufNode)]);
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const buf_node = &buf_node_slice[0];
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buf_node.* = BufNode{
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.data = buf,
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.next = null,
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};
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self.state.buffer_list.prepend(buf_node);
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self.state.end_index = 0;
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return buf_node;
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}
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fn alloc(allocator: *Allocator, n: usize, alignment: u29) ![]u8 {
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const self = @fieldParentPtr(ArenaAllocator, "allocator", allocator);
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var cur_node = if (self.state.buffer_list.first) |first_node| first_node else try self.createNode(0, n + alignment);
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while (true) {
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const cur_buf = cur_node.data[@sizeOf(BufNode)..];
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const addr = @ptrToInt(cur_buf.ptr) + self.state.end_index;
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const adjusted_addr = mem.alignForward(addr, alignment);
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const adjusted_index = self.state.end_index + (adjusted_addr - addr);
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const new_end_index = adjusted_index + n;
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if (new_end_index > cur_buf.len) {
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cur_node = try self.createNode(cur_buf.len, n + alignment);
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continue;
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}
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const result = cur_buf[adjusted_index..new_end_index];
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self.state.end_index = new_end_index;
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return result;
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}
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}
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fn realloc(allocator: *Allocator, old_mem: []u8, old_align: u29, new_size: usize, new_align: u29) ![]u8 {
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if (new_size <= old_mem.len and new_align <= new_size) {
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// We can't do anything with the memory, so tell the client to keep it.
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return error.OutOfMemory;
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} else {
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const result = try alloc(allocator, new_size, new_align);
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@memcpy(result.ptr, old_mem.ptr, std.math.min(old_mem.len, result.len));
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return result;
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}
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}
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fn shrink(allocator: *Allocator, old_mem: []u8, old_align: u29, new_size: usize, new_align: u29) []u8 {
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return old_mem[0..new_size];
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}
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};
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