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Code Generation
Data Representation
Every type has a "handle". If a type is a simple primitive type such as i32 or f64, the handle is "by value", meaning that we pass around the value itself when we refer to a value of that type.
If a type is a container, error union, maybe type, slice, or array, then its handle is a pointer, and everywhere we refer to a value of this type we refer to a pointer.
Parameters and return values are always passed as handles.
Error union types are represented as:
struct {
error: u32,
payload: T,
}
Maybe types are represented as:
struct {
payload: T,
is_non_null: u1,
}
Data Optimizations
Maybe pointer types are special: the 0x0 pointer value is used to represent a
null pointer. Thus, instead of the struct above, maybe pointer types are
represented as a usize
in codegen and the handle is by value.